Archive for the ‘Dev notes’ Category

Yipe 5 Quest: Learning Javascript

July 1, 2020

Well, more like brushing up on javascript, but in any case, lots of learning going on as I look at updating Yipe 5 to be playable again.  Let me start off by saying thanks to you.  Those of you who have asked me where to download or play any of the Yipe games, here in 2020… years and years after the original game was released.  Thanks.  That’s what inspires me to dust off my programming skills and make sure Yipe stays updated and playable.

So here we are… summer of 2020.  And dabbling here and there in my spare time (which there definitely seems to be more of in 2020), I’ve got a bit of a prototype running.


I wrote a bit about using the canvas element to get started on this project over on  And all of the links across and that sent you to the app store to download Yipe 5 now link to that page.  Once the game is playable, that page will link to the game.

There’s still a lot to get working.  Especially all those Yipe 5 nuances, like the interactions with Idle Hands, the secrets, the conversations with the King and Jester and a variety of other things to make it a complete game.  The game is not exactly mobile friendly yet, but surprisingly works pretty well out of the box with what I’ve done so far.

Anyway, thought it’d be fun to share a post with some progress updates.  And for those looking to create their own 2D games using canvas, here’s a few resources I found helpful along the way.

My list could go on and on.  If you’re curious about other resources or have a specific question about getting the game to work in a browser, let me know!

Yipe! 5 Development notes

September 12, 2009

Another good weekend for development. Most exciting part this weekend was putting in the sounds that Andrew (sound/music guy) sent me.  Some pretty sweet monster death sounds and the background music for entering a cave, very cool!  Lots of new monster graphics from Dylan (graphics guy) are sitting in the works waiting for me to plug them in as well!

Targeting end of October for release.

Yipe 5 Combat is nearing completion

August 13, 2009

Ahh, trying to find free time. Always such a challenge. Here and there I have been plugging away at iYipe though. Today I feel pretty excited about the game. Combat, heal items, some of the storyline and other random things are mostly complete. The big picture items still remaining are: New character creation and intro. Filling in the last couple caves with their appropriate monsters, chests and quest storylines. Sounds. End game sequence and high scores. Hmm, probably a couple other things I’m forgetting at the moment as well.

iPhone Yipe Screenshot #4
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iPhone Yipe Screenshot #5
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Big things in the works for iYipe!

July 22, 2009

Over this past weekend, I made a lot of progress on the framework of the iphone game.  Combat is in place and I’ve been working on the balance of the game, making sure the difficulty/ease of play is where it should be.  Roaming monsters are there, as well as in game messaging to the player.  However, the big news is… well, I can’t share that just yet.  But I have to say I am beyond excited about the possibilities iYipe is going to have in regards to storyline and cast of characters.  Big things are in the works, stay tuned!

Early iPhone Screenshots

July 4, 2009

Ok, iYipe development is coming along quite nicely. We’ve got the surface world, cave worlds, shops, save/load functionality and a number of other minor features and other things that are in progress. Currently working on combat and integrating the new storyline for this game. Here’s a couple new screenshots:

iPhone Yipe Screenshot #2
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iPhone Yipe Screenshot #3
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A new project begins…

June 10, 2009

This is rather exciting. Check out this little image…

iPhone Yipe
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